Author Topic: Items  (Read 1051 times)

Rowen2003

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Items
« on: February 25, 2012, 02:20:07 PM »
**Updated to add new items from 1.4.2**

This is my revised list of items that I think would be convenient to have, either because it can take awhile to find the items, or because the items themselves are not obtainable/renewable.
I also added items that have the same ID as other items, but are new (specifically jungle and stonebrick blocks)

renewable :  added for convenience or consistency
renewable + silk touch : items that require silk touch can still be difficult to acquire due to rarity of the item and rarity of the silk touch enchant (eg. Mycelium)
non-renewable - added for convenience and because the item is limited in quantity (some are significantly more limited than others eg. Dragon Egg vs End Stone)


02    grass (renewable, obtained with silk touch) grass can be created with herbalism, but it will only work on placed blocks. silk touch is required to actually carry grass blocks
Pros: This lets people easily place grass where they want it.
Cons: not very necessary, herbalism can overcome

05:3  jungle planks (renewable)
Pros: Added consistency (since other wood types exist)
Cons: not very rare

06:3  jungle sapling (renewable)
Pros: Added consistency (since other wood types exist)
Cons: not very rare

16    coal ore (non-renewable, silk touch)
Pros: ability to more easily acquire coal ore
Cons: could be used for exploits

17:3  jungle wood (renewable)
Pros: Added consistency (since other wood types exist)
Cons: not very rare

18:3  jungle leaves (renewable)
Pros: Added consistency (since other wood types exist)
Cons: not very rare

21    lapis lazuli ore (non-renewable, silk touch)
Pros: ability to more easily acquire lapis lazuli ore
Cons: could be used for exploits

30    cobweb (non-renewable, can be only be acquired with high level excavation)
Pros: this item has a lot of fun uses, but is very difficult to acquire
Cons: adding this to the shop kind of takes away the rarity and value of the high excavation required to get it

56    diamond ore (non-renewable, silk touch)
Pros: ability to more easily acquire diamond ore
Cons: could be used for exploits

73    redstone ore (non-renewable, silk touch)
Pros: ability to more easily acquire diamond ore, also would make for really cool paths that light up as you walk over them!
Cons: could be used for exploits

79    ice (renewable, requires silk touch)
Pros: saves on needing to require silk touch, allows people to build larger icy structures
Cons: large icy structures could melt and cause lag

98:2  cracked stone brick (non-renewable)
Pros: make a rare item more obtainable for people to build with
Cons: makes the item less rare, and therefore lessons the desire/accomplishment associated with using the material

98:3  carved stone brick (non-renewable)
Pros: make a rare item more obtainable for people to build with
Cons: makes the item less rare, and therefore lessons the desire/accomplishment associated with using the material

101   iron bars (renewable)
Pros: consistency with fences and glass panes
Cons: not rare

106   vines (renewable)
Pros: consistency with ladders, makes it easier to acquire (even though it isn't terribly difficult)
Cons: not very rare

107   fence gate (renewable)
Pros: easier to get gates for faster building, consistency with fences
Cons: not rare

110   mycelium (renewable, silk touch, very very rare)
Pros: useful material for growing mushrooms, highly sought after material would be significantly more available to everyone
Cons: will drastically diminish the rarity of the material and therefore lesson the desire/accomplishment associated with using the material

111   lily pad (non-renewable, very common in swamps)
Pros: really awesome item for usage around water, it isn't renewable
Cons: it's not impossible to find, just time consuming

112   nether brick (non-renewable)
Pros: more easily access nether-related building materials safely
Cons: makes the item less rare

113   nether brick fence (non-renewable)
Pros: more easily access nether-related building materials safely
Cons: makes the item less rare

114   nether brick stairs (non-renewable)
Pros: more easily access nether-related building materials safely
Cons: makes the item less rare

121   end stone (non-renewable, obtainable from the end)
Pros: more easily obtain the material without having to go to the end
Cons: makes the item less rare

122   dragon egg (non-renewable, there can only be one)
Pros: decoration. there's only one in a vanilla server
Cons: makes the item drastically less rare, and therefore not valuable.

129   emerald ore (non-renewable, silk touch)
Pros: ability to more easily acquire diamond ore
Cons: could be used for exploits

138   beacon (non-renewable)
Pros: more easily access a very rare item
Cons: makes the item drastically less rare and desirable

139:0 cobble wall (renewable)
Pros: consistency with other fences
Cons: not rare

145:0 anvil (renewable)
Pros: consistency with other work-related blocks (eg. workbench)
Cons: not rare

302   chain helm (renewable)
Pros: more easily access rare armor
Cons: makes the item less rare

303   chain chest (renewable)
Pros: more easily access rare armor
Cons: makes the item less rare

304   chain legs (renewable)
Pros: more easily access rare armor
Cons: makes the item less rare

305   chain boots (renewable)
Pros: more easily access rare armor
Cons: makes the item less rare

326   bucket of water (renewable) this is for convenience
Pros: convenience of getting water when it's not around
Cons: not rare

327   bucket of lava (non-renewable) I'm only adding this to have it on the list, I don't actually want this item in the shop. Lava has very limited uses (for making obsidian)
Pros: consistency with bucket of water.
Cons: it's lava. no one actually likes lava. having easy access to such a horrible material could be a very bad decision.

354   cake (renewable)
Pros: cake is a pain to make
Cons: it's a food item

369   blaze rod (renewable)
Pros: easier to acquire
Cons: allows more people to gain access to potions and wreak havoc

370   ghast tear (renewable)
Pros: easier to acquire
Cons: makes it too easy to obtain powerful potions

372   nether wart (renewable)
Pros: easier to acquire
Cons: makes it too easy to obtain potions

375   spider eye (renewable)
Pros: easier to acquire
Cons: could be abused with monster spawners

384   bottle o' enchanting (renewable)
Pros: easier to acquire, would make for a very good money sink for rich players
Cons: makes it too easy to gain access to powerful enchants

388   emerald (renewable)
Pros: easier to acquire
Cons: could drastically affect the economy and shop for awhile. (depending on price)

390   flower pot (non-renewable)
Pros: easier to acquire
Cons: makes the item less rare

391   carrots (renewable)
Pros: easier to acquire
Cons: it's a food item and component for potions

392   potatoes (renewable)
Pros: easier to acquire
Cons: it's a food item

397:0 skeleton head (renewable)
Pros: easier to acquire
Cons: makes the item much less rare

397:1 wither skeleton head (renewable)
Pros: easier to acquire, would allow for players to more easily summon the wither
Cons: makes the item much less rare. rampant withers could be devastating to towns and spawn. super easy griefing tool

397:2 zombie head (renewable)
Pros: easier to acquire
Cons: makes the item much less rare

397:3 player head (renewable)
Pros: easier to acquire
Cons: not too rare

397:4 creeper head (renewable)
Pros: easier to acquire
Cons: makes the item less rare
« Last Edit: November 06, 2012, 11:04:15 AM by Rowen2003 »

Tibsfox

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Re: Items
« Reply #1 on: February 25, 2012, 07:54:14 PM »
Actually a monster hunt reward might be perfect for this, I need to think about it more, I am aware of the issue.

prufish

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Re: Items
« Reply #2 on: February 26, 2012, 01:32:17 AM »
Those are some thought out and good ideas Rowen.  My thoughts on it is the makeshift fix for everything would be just add stuff to the shop.  However what I really want to happen is having access portals to the nether. I know Tibs doesn't want to just enable it because of portal spam everywhere but say 4 portals one on each axis 1000 or so blocks out from spawn.  With a reasonably priced entrance fee.  The problem of course is the multiverse mod cooperating and playing nice.

For some of the other stuff like lily pads would probably just be best to add them to the shop. I do like the idea of having stuff incorporated into mcmmo though. 


Rowen2003

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Re: Items
« Reply #3 on: February 26, 2012, 11:18:20 AM »
The two major problems about allowing nether access:
If players are allowed to create portals, we get portal spam from hell

If Tibs makes n number of portals, then he has to deal with multiverse which is buggy, and the reason we are using a single world atm